The power of play
=================
We help expand and protect the innovative and creative marketplace for the video game industry.
Previous
* Events
* Press Releases
### Entertainment Software Association Unveils iicon, a Game- Changing Thought Leader Summit.
Taking place April 27–30, 2026 in Las Vegas, the Interactive Innovation Conference is set to be an essential convening for \[…\]
Explore
[](https://www.theesa.com/entertainment-software-association-unveils-iicon-game-changing-thought-leader-summit-to-harness-the-power-of-interactive-entertainment-and-shape-the-future-of-business-and-culture/)
* Press Releases
### U.S Consumer Spending on Video Games Totaled $58.7 Billion in 2024
WASHINGTON, Jan 23, 2025 – Overall consumer spending on video games in the United States totaled $58.7 billion in 2024 according to data released by the Entertainment Software Association, Circana and Sensor Tower.
Explore
[](https://www.theesa.com/u-s-consumer-spending-on-video-games-totaled-58-7-billion-in-2024/)
* Trust & Safety
### Safe Gaming: A Parent’s Guide to Holiday Gifting
Power-up the family fun this holiday season with advice on safe and responsible gameplay.
Explore
[](https://www.theesa.com/holidayguide/)
* State Map
### Economic Impact of the Video Game Industry
350,000+ jobs are supported directly and indirectly by the video game industry.
Explore
[](https://www.theesa.com/resources/state-impact-map/)
* Trust & Safety
### Seize the Controls!
We provide parents and caregivers with comprehensive information and tools they need to decide which gameplay experiences are appropriate for their children.
Explore
[](https://www.theesa.com/trust-safety/parent-controls/)
* About Us
### We Love Video Games. Full Stop.
Our mission is to help expand and protect the innovative and creative marketplace for the video game industry here in the United States.
Explore
[](https://www.theesa.com/about-esa/)
* Key Issue
### Attracting and Retaining the Best Talent
Video game companies work diligently to attract and employ the best talent available to continue growing the industry and contributing to the U.S. economy.
Explore
[](https://www.theesa.com/issues/workforce/)
* REPORT
### 2024 Essential Facts About the U.S. Video Game Industry
Learn about America’s relationship with video games and the reasons why games continue to inspire and delight us all.
Explore
[](https://www.theesa.com/resources/essential-facts-about-the-us-video-game-industry/2024-data/)
* Report
### 2024 Economic Impact Report
The U.S. video game industry generated $101 billion in annual economic output in 2024 while supporting nearly 350,000 U.S. jobs.
Explore
[](https://www.theesa.com/resources/2024-economic-impact-report/)
Next
### The Impact of Video Games
The video game industry plays a pivotal role in shaping our entertainment choices and fostering economic opportunities throughout the U.S.
People in the U.S. who play video games
3 in 5
------
[Everyone plays](/essential-facts-about-the-us-video-game-industry/2024-data/)
Total jobs supported across the U.S.
350,000+
--------
[A creative workforce](/resources/2024-economic-impact-report)
### The History of Video Games
Explore highlights of the video game industry dating back over 100 years.
Explore timeline
[](/history-of-video-games-2023/)
### Everyone Plays
Video games are one of America’s most beloved pastimes. No matter your interest, there is a video game you will love.
Learn more
[](/everyone-plays/)
U.S. economic impact
$101B
-----
[Games and the economy](/resources/2024-economic-impact-report/)
Individual business establishments across the U.S.
5,684
-----
[An entrepreneurial spirit](https://www.theesa.com/video-game-impact-map/)
* FEATURED
### Parent and Player Controls
We provide parents and caregivers with the most comprehensive information and tools they need to decide which gameplay experiences are appropriate for their children, even when parents are not in the room.
Learn more
[](/trust-safety/parent-controls/)
### Trust and Safety
Everyone plays video games. No matter your age, race, gender or other characteristics, all players deserve a respectful and safe gaming experience.
### Codes of Conduct
Guidelines and community standards establish acceptable behaviors.
[](https://www.theesa.com/trust-safety/codes-of-conduct/)
### Human Oversight
Trained individuals help moderate conduct and content in gaming environments.
[](https://www.theesa.com/trust-safety/human-oversight/)
### Parental Controls
We provide parents and caregivers with comprehensive information and tools they need to decide which gameplay experiences are appropriate for their children.
[](https://www.theesa.com/trust-safety/parent-controls/)
### Partnerships
Video game developers, publishers and platforms collaborate to promote trust and safety in the player experience.
[](https://www.theesa.com/trust-safety/working-in-partnership/)
### Player Controls
The video game industry empowers players with the tools and information necessary to manage their gameplay experience on screen.
[](https://www.theesa.com/trust-safety/player-controls/)
### Promoting Positive Play
Video game communities benefit from environments that encourage sportsmanship, camaraderie and mutual respect.
[](https://www.theesa.com/trust-safety/promoting-positive-play/)
### Technology
Advanced technologies help prevent harm before it happens.
[](https://www.theesa.com/trust-safety/cutting-edge-technology/)
[Learn More](https://theesa.com/trust-safety/)
Topics of Interest
------------------
The ESA team and our member companies engage with policymakers and regulators to advocate for laws and regulations that help the industry create, distribute and protect the games we all know and love to play – and the ones we have yet to imagine.
### Artificial Intelligence
The video game industry has been using artificial intelligence for decades to help create games and improve the player experience. New AI tools have the potential to drive further innovation.
[](https://www.theesa.com/issues/ai/)
### Digital Wellness
Billions of people globally, of all ages and backgrounds, play video games in a healthy, balanced way.
[](https://www.theesa.com/issues/digital-wellness/)
### Esports
Competitive video gaming creates jobs, spurs economic growth and encourages tourism.
[](https://www.theesa.com/issues/esports/)
### First Amendment
Freedom of expression helps ensure the creativity and innovation of video games.
[](https://www.theesa.com/issues/first-amendment/)
### In-Game Purchases
In-game purchases make additional content and ongoing online services possible, offering consumers the option to pay for what they want and skip what they don’t.
[](https://www.theesa.com/issues/in-game-purchases/)
### Inclusion & Belonging
When players see characters and stories that reflect the global player community, we can challenge stereotypes and foster empathy.
[](https://www.theesa.com/issues/inclusion-belonging/)
### Intellectual Property
Strong intellectual property laws promote creativity, promote innovation and protect the investments that make video games possible.
[](https://www.theesa.com/issues/intellectual-property/)
### Player Safety
The industry is an innovator in online safety, investing in the development and continual evolution of safety features, putting the player community first.
[](https://www.theesa.com/issues/player-safety/)
### Privacy
The video game industry provides consumers with transparency, choice and control when it comes to managing personal information.
[](https://www.theesa.com/issues/privacy/)
### Right to Repair
Right to repair mandates present unique security and piracy risks to the video game ecosystem.
[](https://www.theesa.com/issues/right-to-repair/)
### Subscription Services
Subscription-based models save consumers money, provide predictability and allow customized experiences.
[](https://www.theesa.com/issues/subscription-services/)
### Tariffs
Video games are a major driver of U.S. economic growth. In 2024, U.S. video game sales totaled $58.7 billion – \[…\]
[](https://www.theesa.com/issues/tariffs/)
### Trade
Fair and open access to international markets fuels the industry’s potential for growth.
[](https://www.theesa.com/issues/trade/)
### Workforce
Video game companies work diligently to attract and employ the best talent available to continue growing the industry and contributing to the U.S. economy.
[](https://www.theesa.com/issues/workforce/)
* FEATURED
### Intellectual Property
Strong intellectual property laws promote creativity, promote innovation and protect the investments that make video games possible.
Learn more
[](https://www.theesa.com/issues/intellectual-property/)
Latest News
-----------
* Press Releases
### Entertainment Software Association Introduces the Accessible Games Initiative to Provide Players with Information About Accessibility Features in Video Games
Founding members Electronic Arts, Google, Microsoft, Nintendo of America and Ubisoft join ESA at GDC in announcing new accessibility tags \[…\]
03.20.2025
[](https://www.theesa.com/entertainment-software-association-introduces-the-accessible-games-initiative-to-provide-players-with-information-about-accessibility-features-in-video-games/)
* Statements and Filings
### The ESA Statement on the Confirmation of Jameison Greer as United States Trade RepresentativeÂ
Today, the Entertainment Software Association issued a statement from ESA President & CEO Stanley Pierre-Louis on the Senate’s confirmation of \[…\]
02.26.2025
[](https://www.theesa.com/the-esa-statement-on-the-confirmation-of-jameison-greer-as-united-states-trade-representative/)
* Statements and Filings
### The Entertainment Software Association Statement on the Confirmation of Howard Lutnick as Commerce SecretaryÂ
Today, the Entertainment Software Association issued a statement from ESA President & CEO Stanley Pierre-Louis on the Senate’s confirmation Howard \[…\]
02.18.2025
[](https://www.theesa.com/the-entertainment-software-association-statement-on-the-confirmation-of-howard-lutnick-as-commerce-secretary/)
* Events
* Press Releases
### Entertainment Software Association Unveils iicon, Game-Changing Thought Leader Summit to Harness the Power of Interactive Entertainment and Shape the Future of Business and Culture
Taking place April 27–30, 2026 in Las Vegas, the Interactive Innovation Conference is set to be an essential convening for \[…\]
02.06.2025
[](https://www.theesa.com/entertainment-software-association-unveils-iicon-game-changing-thought-leader-summit-to-harness-the-power-of-interactive-entertainment-and-shape-the-future-of-business-and-culture/)
Our Members
-----------
[](https://www.amazongames.com/en-us)
[](https://www.bandainamcoent.com/)
[](https://www.capcomusa.com/)
[](https://games.disney.com/)
[](https://www.ea.com/)
[](https://www.epicgames.com/site/en-US/home)
[](https://www.konami.com/en/)
[](https://krafton.com/en/games/)
[](https://about.mattel.com/)
[](https://www.xbox.com/en-US)
[](https://www.amazongames.com/en-us)
[](https://www.bandainamcoent.com/)
[](https://www.capcomusa.com/)
[](https://games.disney.com/)
[](https://www.ea.com/)
[](https://www.epicgames.com/site/en-US/home)
[](https://www.konami.com/en/)
[](https://krafton.com/en/games/)
[](https://about.mattel.com/)
[](https://www.xbox.com/en-US)
[](https://www.netflix.com/)
[](https://www.nexon.com/main/en)
[](https://www.nintendo.com/us/)
[](https://www.riotgames.com/en)
[](https://sonyinteractive.com/en/)
[](https://www.square-enix-games.com/en_US/home)
[](https://www.take2games.com/)
[](https://www.tencentgames.com/)
[](https://www.ubisoft.com/en-us/)
[](https://warnerbrosgames.com/)
[](https://www.netflix.com/)
[](https://www.nexon.com/main/en)
[](https://www.nintendo.com/us/)
[](https://www.riotgames.com/en)
[](https://sonyinteractive.com/en/)
[](https://www.square-enix-games.com/en_US/home)
[](https://www.take2games.com/)
[](https://www.tencentgames.com/)
[](https://www.ubisoft.com/en-us/)
[](https://warnerbrosgames.com/)