🏳️Software You Can Love

Website faviconsoftwareyoucan.love

celebrate the art of creating software for humans

Software You Can Love

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### _celebrate the art of creating software for humans_

For some of us, **creating software is an intimate act**. We care deeply about the experience that results from our work, just like a painter or a musician takes pride in their art.

Software You Can Love conferences have a main day where you can expect to see talks about [supporting the creation of music](https://www.youtube.com/watch?v=haEyHWokMuQ), [generative art](https://www.youtube.com/watch?v=ZSYNML-Yhxo), [cross-stitching](https://www.youtube.com/watch?v=IcV9TVb-vF4), and more. Some talks will be about [rethinking basic building blocks](https://www.youtube.com/watch?v=QTybQ-5MlrE) of computing, while others will tackle big questions, like ["Does Technology Destroy Art?"](https://www.youtube.com/watch?v=MG8BEYhQ-KE).

Unfortunately, **a lot of software out there is not software you can love**. Many of us are forced to write user-hostile software at work and elegant solutions are often discarded in the pursuit of extravagant business models. At Software You Can Love we also want to learn how to protect ourselves from dark patterns, both as software engineers and users.

**If you too want to celebrate the art of creating software for humans, come join us.**

[YouTube](https://youtube.com/c/ZigSHOWTIME) [Discord Community](https://discord.gg/B73sGxF)

Current and Past Events

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### Milan, Italy

[https://sycl.it](https://sycl.it)

14-17 May 2024

### Vancouver, Canada

[https://softwareyoucanlove.ca](https://softwareyoucanlove.ca)

7-9 June 2023

* * *

### Milan, Italy

[https://sycl.it](https://sycl.it)

7-10 October 2022

Location

Website

Dates

Milan, Italy

[https://sycl.it](https://sycl.it)

14-17 May 2024

Vancouver, Canada

[https://softwareyoucanlove.ca](https://softwareyoucanlove.ca)

7-9 June 2023

Milan, Italy

[https://sycl.it](https://sycl.it)

7-10 October 2022

_Software You Can Love was an expression originally created by Loris Cro in "[Playing the Open Source Game](https://kristoff.it/blog/the-open-source-game/)" to describe a missing key quality in mainstream software production._