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[](https://sites.google.com/ponderstudios.com/sprite-fright/)
Produced by Blender Studio. Made in Blender. Rated PG-13.
Character retopology work I did on Sprite Fright.
Checkout the [showcase](https://sites.google.com/ponderstudios.com/sprite-fright/) !
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Exploring realistic facial shapes with Blender – WIP.
Checkout out the [showcase](https://sites.google.com/ponderstudios.com/female-facial-shapes/home) !
[](https://sites.google.com/ponderstudios.com/female-facial-shapes/home)
Raw mesh, color map, facial compression shape in Blender.
[](https://sites.google.com/ponderstudios.com/female-facial-shapes/home)
Raw processed results using [R3DS Wrap](https://www.russian3dscanner.com/). Series of morph target expressions on mesh with respective 8k color maps.
[Blender](https://www.blender.org/) v2.83.2 LTS
[R3DS Wrap](https://www.russian3dscanner.com/) 3.4.8
[GIMP](https://www.gimp.org/) 2.10.20
Bundle purchased from [3D Scan Store](https://www.3dscanstore.com/3d-head-models/3d-female-face-bundle/female-01-x38-expression-bundle)
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Reduced render time by 50% and removed banding on background by using combination of Blender’s 2.79 new features:
– denoising
– preview rather than final sampling
– limited rather than full global illumination
– shadow catcher plate with composited background rather than usual studio floor setup, effectively not generating banding.
[Project Showcase](https://sites.google.com/ponderstudios.com/showcase-hugo-portrait)
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The purpose of this project is to explore the giclée printed medium.
View full [showcase](https://sites.google.com/ponderstudios.com/showcase-hugo-portrait).
[](https://sites.google.com/ponderstudios.com/showcase-hugo-portrait)
ZBrush sculpt, screen capture – WIP.
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Blenderella, Advanced Character Modeling, originally released in 2011 as a training DVD for Blender Institute.
**Get the complete tutorial at:**
[Blender Cloud](https://cloud.blender.org/p/blenderella/)
[Blender Store](https://store.blender.org/product/blenderella-download/)
**Attributions:**
Blenderella, Advanced Character Modeling by [Blender Foundation](https://www.blender.org) ([CC-BY-3.0](https://creativecommons.org/licenses/by/3.0/))
Human Reference Photos from [3d.sk](https://www.3d.sk/) (used with permission)
Check out the [showcase](https://sites.google.com/ponderstudios.com/showcase-blenderella)!
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We finally moved our rendering pipeline over to cloud providers.
Here was the render setup:
==========================
* 240 frames at 1920Ă—1080 with cycles, split into 20 regions per frame.
* Total machines: 49
* Rendered files stored using Google Cloud Storage.
Render result summary:
======================
* Total time: 5h 45m
* Average per frame: 1m 26s
* Average time per frame would be better if “aws” machines performed normally while using free tier instance. More details below.
VM instance provider summary:
=============================
bx – IBM Bluemix – 1 month trial ?!
* Only provided a Kubernetes cluster with 1 worker node in their free trial.
* Since we required access to many VM instances, integration to render pipeline was postponed for now.
aws – Amazon Web Services – free tier – EC2 instance 750 hours
* 15x t2.micro
* 1 core w/ 1Gb ram
* Intel(R) Xeon(R) CPU E5-2676 v3
* Average time per pixel = 12.46 ms
* @ 0:15 seconds, we can see the CPU taking 9-10 more time than all other providers.
az – Azure – 1 month trial – $250 CAD credit
* 16x Standard\_F1s
* 1 core w/ 2Gb ram
* Intel(R) Xeon(R) CPU E5-2673 v3
* Average time per pixel = 1.76 ms
gcp – Google Cloud Platform – 1 year trial – $410.24 CAD credit ($300 USD)
* 16x Custom preemptive instance
* 1 core w/ 2Gb ram
* Intel(R) Xeon(R) CPU @ 2.30GHz
* Average time per pixel = 1.38 ms
vgt – Vagrant (free) / Virtualbox (free) running on Windows 10 (not free) – internal cluster
* 2x Virtualbox VM
* 4 HT cores w/ 3Gb ram
* Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
* Average time per pixel = 0.86 ms
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Dragon Baby Scales, blanketed by his wings.
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Sintel & Scales models created with Blender.
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Sad Sintel model created with Blender.
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Model created with ZBrush and Blender
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